This is exceedingly well presented. I enjoyed all of the juicy animated transitions, the pixel art + fonts and the music got stuck in my head haha. Thanks for the fun game.
xojobr
Recent community posts
Hi there, you’re not the first to mention that the goals weren’t clear and I’m glad the description helped. I’m a fan of games that can communicate goals through gameplay and this is helpful feedback on that journey. We’re aiming to address the difficulty level as well and will reach out once we have in case you feel like giving it another go. Thanks a bunch for playing and commenting!
Short and very sweet! Really great use of the limitation and a clever concept that really earns a puzzle - platformer description. I like several decisions that were made, including the relaxing soundscape and especially that the character is left behind when their background moves away so they always need to travel on foot to the goal. This is a great entry for this jam, nice job.
I made it to the top! The platforming was challenging due to both the precision needed, and also with knowing where the platforms were as they seemed to be somewhat hidden in the environment. Unravel is a game that does this quite well and I think it comes down to contrast. A fun challenge, thanks for submitting
I tried for a long time to fix that bug but I had no clue what was causing it since all of Unity would crash. I suspected it was some sort of infinite loop in the reflecting raycast but even when I set a max-depth for reflections it was still crashing. I'm glad you still enjoyed it though, thanks for playing :)
Thanks for the feedback :)
The magnifying glass and the mirror are 2 controls that I wanted to improve but ran out of time. In hindsight I think the mirror could have been better if I made a dead-zone towards the centre of rotation so that the movement is always somewhat precise. Something to keep in mind for next time.
I love a simple puzzle that isn't obvious. I had a fun amount of struggle with a couple of those levels. Nicely polished, I enjoyed the level transitions and the physics animation in the background. I struggled to see the difference between moveable and fixed windows, but maybe that's beneficial to making the solution less obvious. Thanks for the puzzle!
This is an excellent use of the limitation. Great simple idea and executed very nicely. If this was taken further with time I imagine there might be different windows that can/can't overlap, or different obstacles to reach the location. Well done!
Oh and I'm also learning how to scale UI and game assets properly for different resolutions, I haven't quite worked it out yet!
The audio is excellent, I didn't realise it at first but it wasn't audible on Safari and luckily when I saw REAPER mentioned in your software list I tried again on Chrome.
Based on that, my first (silent) play-through I was slightly confused why the souls stopped following me but then that became obvious when I could hear the sound effect when it happened. A visual indicator might make that even clearer but sound on also helps haha.
I like that the player quickly lands back on the ground after a jump, it feels like there was some care put into the player controller. I found myself getting caught against the side of the platforms, for future projects I believe you can fix that using a PhysicMaterial2D with friction=0 (Brackeys gives a good explanation here).
The lighting effects are well done, I tried some of those for the first time this game jam. Overall nice job!